Data Structures are Just Data
In Rust, structs and enums describe data layout directly - no constructors, no hidden state, no inheritance.
Structs: Named Fields
A struct is just named fields. No constructor runs, no base class is initialized.
struct Player {
name: String,
health: i32,
position: (f32, f32),
}
Creating one is straightforward - just fill in the fields:
struct Player { name: String, health: i32, position: (f32, f32), } fn main() { let player = Player { name: String::from("Alice"), health: 100, position: (0.0, 0.0), }; // Fields are directly accessible (within the same module) println!("{} has {} health at position {:?}", player.name, player.health, player.position); }
No new keyword required. The data is transparent - you can see exactly what's there.